October Progress Update

Hey there! We're here to haunt you with the Fallout: Miami monthly update for the month of October.
Try as we might, we just couldn’t find a way to make everything about this month’s update spooky, there’s just something about the beach you can’t run away from.


That being said, we’ve certainly done our best to curse this video with as much creepy content as possible, and what better way to kick it off than with a chilling ambient track.
Rusty Oasis was composed by George M. and can be heard while exploring Meridian—Miami’s industrial zone, home to abandoned equipment and the husks of once-bustling plants and factories.


On to a similarly terrifying topic—what would scary season be like without horror movies? Don’t answer that—a rhetorical question.
The Bog Lord movie poster was drawn by Stanislav Dikolenko
Given that the bombs fell in late October, people in pre-war Miami would surely have been enjoying their fair share of scares. 
We think that there ain’t nothing more fitting for our setting than a good old-fashioned swamp monster flick!


If you’re feeling stretchy, you could try to tie this next bit of content to horror movies somehow—we’re talking about swimsuits!
All of this colorful women’s beachwear comes courtesy of Adam Doyle.
While you might not find many characters strutting their stuff in 2077’s hottest swimsuits and bikinis, you’re bound to encounter some Ghouls still wearing the same things they were 200+ years ago, which the player will also be able to acquire and use. Just do yourself a favor and give it a good a wash first.



Next, we have something that we’re sure you’re all expecting to see in Miami—Speedboats!
Although they won’t really be functional in gameplay terms, boats like these are necessary for the identity of our mod. Not only are they a key part of the aesthetic, they also serve a worldbuilding purpose. The Cubanos use them to transport various goods and as a way to get to the mainland from their home in the Bayshore district of Miami Beach.
The speedboat and its variants were made by Trey Ramm.


Back in January, we showed off a 3D model of a sailfish made by Pupcheco.
It took a minute, but we’re finally happy with the texture. This won’t be a creature you’ll encounter in Fallout: Miami, but it will be something you see as a decoration in various seaside diners.
The sailfish texture was made by newcomer to the team—Dorian Pillari.


And, last but not least, our big Spooktober reveal—the Snapjaw!
This crocodilian monster can be found in Miami’s more overgrown areas and is considered to be the most dangerous predator in the Vacation Wasteland and the surrounding swamps. Locals tell stories about how they swallow children whole and drag brahmin away at night. 
The Snapjaw is based on Hopper31’s Gatorclaws Revamped from the Fallout 4 Nexus, with mesh edits by Tyler Woods and new textures by Dpillari.
Fallout: Miami was going to use the Gatorclaws from Nuka World originally, something a lot of you have asked us about. Since we now have our own marshland apex predator, that’s no longer the case, and we’re really happy to finally show it to you guys.




That’s all from us for now, folks, but we’ll be back next month with more new Fallout: Miami content for you!


- K. Constantine

September Progress Update

Summer might be saying goodbye, but we’re still around and we’ve got another Fallout: Miami progress update for you. This one’s going to be a bit more lighthearted, we’re not sharing too much new lore in September, just some fun stuff we think you’ll enjoy.


It’s been a hot minute since we’ve shown you a new song, but our audio team has been hard at work and it’s about time we showcase a bit of what they’ve been up to.

This new ambient track, titled Sunburn Memories, can be heard while exploring the white, sandy beaches of Miami’s Atlantic coastline.

As the title suggests, it evokes hot summer days long past. You can listen to it right here on our YouTube Channel. Sunburn Memories was composed by Matthew Bertram and mixed by Engon.


Sticking to themes of summer and sides of our project we haven’t talked about in a while—we have a new issue of Miami Mornings to showcase. This one is all about the beach and will come with an appropriate sunlight based perk. We’ll talk more about that once we’ve shown you all five issues of the magazine. The cover was illustrated by Laura Escoin.


Now for something that never fails to excite—a new weapon! Sometimes, you need to look sharp. Sometimes, someone says the wrong thing and needs to be taught a lesson. A straight razor is a versatile tool fit for any occasion. And if a clean shave or a deep cut just isn’t enough for you, you can always spice things up with some poison or a serrated blade. The one on the far right is a unique variant for when you can’t stand any more blade puns and just want to get to the point. This weapon was made by iDamian.


We dedicated last month’s update to the Enclave and showed off some of their equipment. Since Fallout: Miami follows up on the events of Fallout 3 and features the Enclave as one of the main factions, we need to bring back a lot of their arsenal.

You might remember the automated turrets from the Capital Wasteland, they’ll be making an appearance in Miami as well. While we are certainly working on new stuff for the Enclave, it’s important for us to include things that are iconic and memorable. The floor-mounted automated turret model was made by CoolestGuy.


Speaking of last month’s progress update and Enclave equipment, Mipply has finished the texture for the armored vehicle. 

Some of you noticed that the design is a little different from what you would expect for a piece of pre-war military hardware. The reason for that is that this isn’t, strictly speaking, pre-war military hardware, though we understand how the paintjob might give that impression. We’ll talk more about the design and lore behind it in the future.




Last but not least, we have a fan-submitted idea that we liked so much that we just couldn’t ignore it.
BlijeKoffie suggested a lifeguard Protectron on our community Discord. We liked the idea and, let’s be honest, what’s Fallout without some wacky robots, so we’re going to go ahead and make it. Well, more of a lifeguard’s assistant Protectron, we don’t see them being very agile swimmers...

It’s just concept art for now, but expect to see progress on it in the future. This one was also drawn by Laura Escoin.


That’s all for this month. Before we sign off, we just want to congratulate our friends over at the Fallout 4 New Vegas team on the release of their video showcasing character creation and the first few moments of the game. Keep up the great work, guys!

As always, if you want to help us make Fallout: Miami a reality, send us you application. See you next month!


- K. Constantine

August Progress Update

Hi. This is going to be the first Fallout: Miami Monthly Update also available on our YouTube channel! Check it out:


Before we get to the new content, we just want to say a big “THANK YOU” from the bottom of our hearts. You guys watched our trailer more than five million times, it honestly left us a little speechless. We couldn’t be more grateful for all the interest and love you’ve shown for our project. It’s given us a lot of motivation, and we’ll do our absolute best to live up to the promise and deliver on the potential of a post-nuclear vacation wasteland.

Speaking of the trailer, a bunch of you really latched on to the stinger after the title card, so we’re going to shine some light on that. We won’t be taking a deep dive just yet, but this month we’re talking about the Enclave.

When adding a faction with such a well-defined aesthetic, it’s important to have the proper set dressing. Barricade by TorqueDigital and the rest by CoolerThanCoolestGuy.






As you may have heard, Fallout: Miami is a new adventure for the Sole Survivor, which means it takes place in late 2287, a full decade after The Battle of Raven Rock. That’s important, but we’ll have to take a few steps back if we want to find out how they got to Miami.

A couple of years before the destruction of Raven Rock, the Enclave dispatched a team to Miami Beach. Their objective — recover a pre-war military installation with vast computational power and establish a permanent Enclave presence in the region. Although this detachment wasn’t particularly numerous, it was certainly diverse — everything from high-ranking officers to cadets and civilians.

After Raven Rock fell, this somewhat underequipped base was left isolated, unable to contact any other Enclave remnants. It’s been ten years since then, but we’ll leave that juicy lore for another time.

And here’s a work in progress of a versatile armored vehicle you can expect to see at various locations. Power Armor is all fine and good, but sometimes you need to fight wheels with wheels. We’ll talk more about it in the future. Model by Mipply. (No, you won’t get to drive it. Yeah, we’re bummed out too, it’s Fallout, drivable vehicles just don’t work too well in this engine)




Time for something a little more personal, let’s talk characters. And who better to start with than the current CO — Colonel Magnus, concept art by Qsy.

The burden of command is a heavy one, even for an experienced officer. The rock-solid image of the dependable commander is just as often a facade as it is a foundation. In the case of Colonel Magnus — it’s a little bit of both. Driven, loyal to the cause, able, and stretched thin as a rail, he does everything he can to keep his ship on course. The responsibilities are many, the quiet moments few, and he has to somehow find time not only to command this operation but to also be a father. Getting some sleep wouldn’t be bad either…


Seeing as the Enclave are a main joinable faction in Fallout: Miami, it makes sense for there to be a companion. Let me introduce you to Captain Killian Beckett, concept art by CynicalBounce.

Let me ask you this — what happens when a man loses everything except his mission? Family, loved ones, certainty in what tomorrow will bring? He has a choice — lose himself in his purpose or hold on to the hope of a brighter future and just work towards it. Captain Beckett took the latter path. A model soldier and citizen in many ways, Killian just tries to do his job as best he can. Although he might not always agree with his orders or the way the Enclave intend to achieve their ultimate goal, he remains loyal and believes in the dream of rebuilding the United States of America. He doesn’t let the bitterness and doubts get to him; a cold beer, someone to talk to, and clear objectives are all he needs.


Before we say sayonara for August, a quick “thank you” to the community for contributing translated subtitles for our trailer, which is now available in Czech, French, Korean, Portuguese, Russian, and Spanish. Thanks, guys!

As always, if you think you’ve got what it takes to help us make Fallout: Miami a reality, send us your application! See you next month!


- K. Constantine