"Hi everyone, I want to announce that from now on all Fallout Miami Progress Updates will be posted on the new Fallout Miami website. :)
Do not worry! Blogspot website will still stay active and keep the original old look, inluding all my personal projects related to Fallout and Skyrim modding. Decision to separate my personal blogspot, where I put all my modding stuff, from Fallout Miami as a "team project" will improve safety and avoid any potential legal action from Bethesda directed towards Fallout Miami that can impact entire team. Development team is now too huge to allow this kind of risk.
This change will not have impact on the future of the Fallout Miami, we are still working together on the same goal. :) Website change will only give me more freedom to improve and organize my personal blogspot how i like."
The boys in the audio department continue to impress! Here’s another new track from Fallout: Miami’s ambient soundtrack!
Composed by George M., Dreamer’s Delight will haunt players exploring Miami’s Maimon region. As the title suggests, this tune is associated with the Dreamers faction—animal mask wearing Luna junkies squatting in the pre-war university campus. Dorms, drugs and delirium, honestly not that different to how it was before the bombs.
Last month, we talked about the slavers of Sunshine Cove; this month, we’ll share some of the location’s history.
This sign, made by Trey Ramm, will greet players who decide to visit the slaver citadel.
Before the bombs fell, Sunshine Cove was the Sunshine Hotel & Casino—a palace of luxury frequented not only by Miami’s wealthiest but also by people of prominence from around the world. Actors, musicians, fat cats of business of both legitimate and not. Hotel & Casino doesn’t just mean rooms and roulette tough, it would often also imply the involvement of the mob. The pearl in Miami’s oyster is no exception.
Back before the Great War, the Cubanos represented a tight-knit community of Cuban elites who has fled the Chinese backed communist revolution in their island home. With a combination of dealings both over and under the table, they took an opportunity to make hay where the sun shined and gained a controlling interest in the hotel while helping it reach the height of its popularity and prestige.
While the Cubanos partially managed the business directly, they left most of the responsibility in the capable hands of one Mr. Goodman, who made sure everything was running smoothly and ensured that even the hotel’s legitimate side made a tidy profit.
Then the bombs fell. Although Miami wasn’t hit directly, it was still affected by the chaos and riots common during apocalyptic events. While the criminal elements within the Cubanos would make sure that the Cuban-American community in Miami survives the end of the world, Mr. Goodman saw an opportunity to carve out his own slice of the Vacation Wasteland.
After some time, the Sunshine Hotel & Casino came to be known as Sunshine Cove, we’ll talk more about it next month! Concept art for Sunshine Cove was drawn by Sfaira, our 2D art lead.
Okay, you’ve been teased long enough, it’s time to talk about that new gameplay feature!
As you know, the Vacation Wasteland plays host to many different factions, each with its own identity, goals and relationship to other groups. Fallout: Miami will feature a faction reputation system similar to the one seen in Fallout: New Vegas!
And what that means is that we also need some slick faction icons! Bruno Sathler & James O'Dwyer are responsible for the ones showcased in this monthly update, which belong to the Nuclear Patriots and a faction we haven’t yet talked about.
Our version of the faction reputation system will be slightly less involved than the one in New Vegas. While we are committed to making an experience that is as deep and interactive as possible, the smaller size and tighter scope of Fallout: Miami means that things won’t get as wildly divergent. Don’t worry though, your actions will still affect your standing with the different factions, opening or closing opportunities and affecting your own particular ending.
Now for your monthly dose of level design screenshots, courtesy of our lead level designer—StarCornet. Oh, and we have some brand new palm tree, made by StarCornet and Tyler Woods (CoolestGuy), our 3D Asset lead.
That just about wraps it up for February, but there’s one other thing before we say g’bye. Last month, we said we’d be releasing the Quad-barrel shotgun soon(™)... Well, it’s been delayed for a little bit, there are some kinks we still need to work out.
We didn’t want to leave you high and dry though, so we’re showing off the amazing animation work by Maksymilian Genewicz (MaxG3D)!
With that out of the way, we just want to remind you that we’re always on the lookout for new talent! If you think you have what it takes to help us make Fallout: Miami a reality, submit your application. You’ll find a link to the form in the description.
Welcome to the first Fallout Miami monthly update for 2019. We’re in for an exciting year, and, as development progresses, we’ll be introducing you to more of Miami’s factions, locations and characters. January has been a productive month for our team; we’ve done a lot of work behind the scenes since we shook off our hangovers. So let’s get this monthly update started!
Same as the last couple of months, we’re kicking off with a song!
Eluding Floods, composed and performed by Matthew Bertram and mastered by Engon, is a daytime ambient track that plays in Miami’s Flamingo region. It’s a hazy tune that perfectly compliments the husks of retirement homes, spas and department stores.
We alluded to it in the intro, so let me introduce you to the leader of a faction we’ve alluded to in the past.
This is Gabriel Goodman, de facto king of the slavers in the Vacation Wasteland. He is directly descended from the owner of the pre-war Sunshine Hotel and Casino, which is now the fortified slaver citadel of Sunshine Cove. Miami is a dynamic place that’s settled into the uneasiest of peaces, something Goodman and his subjects exploit to sustain their lifestyle, despite... recent difficulties.
The young slaver king is somewhat of a power-player, but his castle sits on shaky ground. Concept art for Gabriel Goodman was drawn by Elena Barbieri.
When you’re in the business of catching slaves, you need some way of making sure they don’t get out of line.
Slave collars are nothing new to Fallout, and they’ll be featured in Miami, where they’ll be operated by modified TV remotes, such as this one modeled by Pavel Nowski (quaz30). Players will be able to interact with the slave trade, either as a participant or opponent to it, being able to purchase slaves or raid slaver parties and free their captives.
We’ll be taking a more in-depth look at slavery in Miami in a later video.
Now it’s time we said hello to an old friend.
The Quad-barreled shotgun, heavily inspired by the Winchester Liberator, has been in the works for quite some time now, and we’re very happy to say that work on it is pretty much done!
You’ll actually be able to download it as a standalone weapon very soon. We’ll put the link in the description once it goes up, but you can also get notified by following us on Twitter or Instagram, or by joining our community Discord! You’ll finally be able to start living out your Nuclear Patriot fantasies!
This quad-barreled beast was modelled by LastFirefly, with textures by TorqueDigital & Dpillari, animations by Maksymilian Genewicz (Max3D) and sound effects by Nick Reedy (redBadger).
Before we say goodbye for January, we want to show off some new worldspace shots from Downtown and Flamingo.
Each of Miami’s regions will have its own distinct theme and aesthetic, and it’s important for us to get it right visually, musically and narratively.
The areas in these screenshots were built by our Lead Level Designer, StarCornet.
Well, that’s all for 2019’s first Fallout: Miami monthly update! We’ll be back next month, so don’t forget the chocolate and flowers!
As always, if you think you have what it takes to help us make Fallout: Miami a reality, send us your application.