June Progress Update

Enjoying the summer heat? Let’s have a quick and refreshing Fallout: Miami progress update.

What happens when a golf course goes untended for 200 years? It gets a bit wild. Nature has reclaimed a sizable chunk of Miami beach. Instead of a round of golf, expect more of a swampy jungle experience. Here’s an ambient track that will haunt you while you explore the overgrown golf course. Composed by newcomer Octopus Rage.


We showed off the various citrusy flavors of Pop & Chill last month and we’re sticking to that theme with this one. Enter Florida’s state fruit, and our new consumable—the orange. Photogrammetrized by Carlos Faustino.


We know you like new toys, so here’s one that goes bang with a flash. Coolest Guy has got you covered when you absolutely, positively have to blind and deafen every raider in the room.


Like I said, we’re keeping it short but sweet. For your monthly dose of ingame screenshots, we have a new location on the Fallout 4 map—North Weymouth. A quiet little town, population zero, is the place where the Sole Survivor’s new adventure begins.




Don’t forget to drop by our community Discord if you want to get in touch, and if you think you have what it takes to help us make Fallout: Miami a reality, send us your application. We’re currently looking for 3D asset artists, level designers, animators and programmers.

- K. Constantine

May Progress Update

Summer is here, there, everywhere! How about a chill, refreshing Fallout: Miami monthly update, just the thing to cool off with before the gaming industry heats up in June.

Little bit of a preface—we’ll be revealing one of the various groups you’ll encounter in the vacation wasteland, a tribe specifically, one that lives on the beach. As with any thematically distinct location, you want to have some fitting music, and Sean “Accidental Aggro” Battista has provided just that. This track will play in a village known as The Bungo.


Before we talk about the tribe, let’s take a cool minute to appreciate Nathaniel W.’s wonderful work on the citrusy Pop & Chill, Miami’s signature drink. Hope you like lemon, orange and lime! Original concept by Penett.


They’re called Tide Riders, a tribe of surfer-hunter-gatherers that live in a pre-war bungalow village. These beachcombers can trace their origins back to the Great War itself, when their survivor community was originally formed. Generally peaceful, they spend most of their time surfing and tending to their community. Contact with outsiders is rare and mostly limited to trade at the Driftwood Trade Post, where you can expect to get a good deal on salted fish and various other crafted or scavenged goods. Their culture centers around the practice of Soul Surfing, a spiritual experience in which one can find meaning by riding the gnarliest waves this side of the apocalypse. Unlike nearby Havana, Miami may not have been the hottest surf spot before the Great War, but the weather ain’t what it used to be, a fact much appreciated by the leader, founder and spiritual guide of the Tide Riders. Concept art by Vii.


Their leader is Max Guru. He used to be a young man from California, enjoying the autumn surf scene in Havana. When an earthquake shook Cuba, he did the only thing he could have—he rode the wave. Wiping out is a bad thing, even worse when there’s radiation and you get pushed into the Atlantic. The ocean smiled on Max, and he washed up in Miami a few days later. The experience had changed him, in more ways than one. He was now a ghoul and convinced his survival was a sign that he had a divine mission—ride the biggest wave, as big as the one that nearly killed him, ride The Big Kahuna. He made his home in a bungalow and devoted himself to surfing, more than he already had, that is. The apocalypse didn’t seem to bother him too much, though he did offer shelter to other stranded tourists, who eventually took to his talk of surfing and the ocean. When decades passed, and he hadn’t died, the members of the isolated community began to venerate him as a holy figure, giving him the name Max Guru. Concept art by Sfaira.


Before we finish up this monthly update, we want to show you concept art for one of Miami’s unique weapons—Prototype Q42, drawn by Sfaira


And here’s your monthly dose of ingame shots, a little lighter this month, we’ve been working on some other things you’ll see later down the line.




Hope that Fallout 76 announcement didn’t leave you in too much of a hype hangover. We’ll see you on the other side of E3! Don’t forget to drop by our community Discord if you want to get in touch, and if you think you have what it takes to help us make Fallout: Miami a reality, send us your application.

- K. Constantine

April Progress Update

Hi, us again. Last month we said that there wouldn’t be a monthly update, we had plans to release a trailer, which got pushed back a little bit—we want it to be as good as possible. We recently released a teaser and it’s received over half a million views. We’re absolutely blown away by the reception and are hard at work on the full trailer, which should be dropping soon™. That being said, we felt bad leaving you with just a tease, so here’s another Fallout: Miami monthly update, this one’s on us.

Speaking of the teaser, you were all very impressed with the wonderful backing track composed by Sergey Neiss, so here it is.

Download links:


Back in March, we showed off one of the pre-war entertainment posters, drawn by NomaN. There’s more than one way to spend a pleasant evening in Miami. Apart from piano bars, you can go out and catch a movie, a horror movie, a horror movie about a killer robot. Poster courtesy of NomaN.


Weapon time! Chainsaw by Coolest Guy, not much more to say. Expect to find this piece of equipment in H&H Tools stores and in the hands of those willing to rip and/or tear.


Sticking to the theme or tools turned weapons, here’s a bit of concept art for an entrenching tool, by hard_lighter. Miami may not have suffered direct nuclear attacks, but the city was in chaos all the same. Par for the course for an apocalypse. The military was called in to control the situation, but two hundred years later, only scattered equipment and desolate checkpoints remain.


Now for an old favorite. We’ve been working on the Uzi, it now has weapon mods, some of which you can see here. Original asset by ToastyFresh, mods by TorqueDigital.


Let’s talk characters. You might remember the Dreamers from our February monthly update, there we mentioned that an “ambitious member of the Cubanos” saw potential in getting them hooked on Luna. His name is Carlos Trueno.
Suave, opportunistic and with little respect for the core values of the Cubanos, it’s no wonder that Carlos earned the ire of the Segura family patriarch, and Cubanos boss—Emilio Segura. He was punished for his transgression, violently. The cybernetic prostheses serve as reminders of what youthful arrogance can lead to. This all happened many years ago, Mr. Segura is old now, and Carlos thinks it’s time for the Cubanos to take a different approach to business. Concept art by
Cameron August.


Ingame screenshots are a staple of these monthly updates, April is no exception. Enjoy.




Thank you for all of your support and the amazing reception of the teaser. Your appreciation for our work is one of the things that motivates us to make Miami as amazing as possible. Don’t forget to drop by our community Discord if you want to get in touch, and if you think you have what it takes to help us make Fallout: Miami a reality, send us your application.


- K. Constantine