August Progress Update

Hi. This is going to be the first Fallout: Miami Monthly Update also available on our YouTube channel! Check it out:


Before we get to the new content, we just want to say a big “THANK YOU” from the bottom of our hearts. You guys watched our trailer more than five million times, it honestly left us a little speechless. We couldn’t be more grateful for all the interest and love you’ve shown for our project. It’s given us a lot of motivation, and we’ll do our absolute best to live up to the promise and deliver on the potential of a post-nuclear vacation wasteland.

Speaking of the trailer, a bunch of you really latched on to the stinger after the title card, so we’re going to shine some light on that. We won’t be taking a deep dive just yet, but this month we’re talking about the Enclave.

When adding a faction with such a well-defined aesthetic, it’s important to have the proper set dressing. Barricade by TorqueDigital and the rest by CoolerThanCoolestGuy.






As you may have heard, Fallout: Miami is a new adventure for the Sole Survivor, which means it takes place in late 2287, a full decade after The Battle of Raven Rock. That’s important, but we’ll have to take a few steps back if we want to find out how they got to Miami.

A couple of years before the destruction of Raven Rock, the Enclave dispatched a team to Miami Beach. Their objective — recover a pre-war military installation with vast computational power and establish a permanent Enclave presence in the region. Although this detachment wasn’t particularly numerous, it was certainly diverse — everything from high-ranking officers to cadets and civilians.

After Raven Rock fell, this somewhat underequipped base was left isolated, unable to contact any other Enclave remnants. It’s been ten years since then, but we’ll leave that juicy lore for another time.

And here’s a work in progress of a versatile armored vehicle you can expect to see at various locations. Power Armor is all fine and good, but sometimes you need to fight wheels with wheels. We’ll talk more about it in the future. Model by Mipply. (No, you won’t get to drive it. Yeah, we’re bummed out too, it’s Fallout, drivable vehicles just don’t work too well in this engine)




Time for something a little more personal, let’s talk characters. And who better to start with than the current CO — Colonel Magnus, concept art by Qsy.

The burden of command is a heavy one, even for an experienced officer. The rock-solid image of the dependable commander is just as often a facade as it is a foundation. In the case of Colonel Magnus — it’s a little bit of both. Driven, loyal to the cause, able, and stretched thin as a rail, he does everything he can to keep his ship on course. The responsibilities are many, the quiet moments few, and he has to somehow find time not only to command this operation but to also be a father. Getting some sleep wouldn’t be bad either…


Seeing as the Enclave are a main joinable faction in Fallout: Miami, it makes sense for there to be a companion. Let me introduce you to Captain Killian Beckett, concept art by CynicalBounce.

Let me ask you this — what happens when a man loses everything except his mission? Family, loved ones, certainty in what tomorrow will bring? He has a choice — lose himself in his purpose or hold on to the hope of a brighter future and just work towards it. Captain Beckett took the latter path. A model soldier and citizen in many ways, Killian just tries to do his job as best he can. Although he might not always agree with his orders or the way the Enclave intend to achieve their ultimate goal, he remains loyal and believes in the dream of rebuilding the United States of America. He doesn’t let the bitterness and doubts get to him; a cold beer, someone to talk to, and clear objectives are all he needs.


Before we say sayonara for August, a quick “thank you” to the community for contributing translated subtitles for our trailer, which is now available in Czech, French, Korean, Portuguese, Russian, and Spanish. Thanks, guys!

As always, if you think you’ve got what it takes to help us make Fallout: Miami a reality, send us your application! See you next month!


- K. Constantine

June Progress Update

Enjoying the summer heat? Let’s have a quick and refreshing Fallout: Miami progress update.

What happens when a golf course goes untended for 200 years? It gets a bit wild. Nature has reclaimed a sizable chunk of Miami beach. Instead of a round of golf, expect more of a swampy jungle experience. Here’s an ambient track that will haunt you while you explore the overgrown golf course. Composed by newcomer Octopus Rage.


We showed off the various citrusy flavors of Pop & Chill last month and we’re sticking to that theme with this one. Enter Florida’s state fruit, and our new consumable—the orange. Photogrammetrized by Carlos Faustino.


We know you like new toys, so here’s one that goes bang with a flash. Coolest Guy has got you covered when you absolutely, positively have to blind and deafen every raider in the room.


Like I said, we’re keeping it short but sweet. For your monthly dose of ingame screenshots, we have a new location on the Fallout 4 map—North Weymouth. A quiet little town, population zero, is the place where the Sole Survivor’s new adventure begins.




Don’t forget to drop by our community Discord if you want to get in touch, and if you think you have what it takes to help us make Fallout: Miami a reality, send us your application. We’re currently looking for 3D asset artists, level designers, animators and programmers.

- K. Constantine

May Progress Update

Summer is here, there, everywhere! How about a chill, refreshing Fallout: Miami monthly update, just the thing to cool off with before the gaming industry heats up in June.

Little bit of a preface—we’ll be revealing one of the various groups you’ll encounter in the vacation wasteland, a tribe specifically, one that lives on the beach. As with any thematically distinct location, you want to have some fitting music, and Sean “Accidental Aggro” Battista has provided just that. This track will play in a village known as The Bungo.


Before we talk about the tribe, let’s take a cool minute to appreciate Nathaniel W.’s wonderful work on the citrusy Pop & Chill, Miami’s signature drink. Hope you like lemon, orange and lime! Original concept by Penett.


They’re called Tide Riders, a tribe of surfer-hunter-gatherers that live in a pre-war bungalow village. These beachcombers can trace their origins back to the Great War itself, when their survivor community was originally formed. Generally peaceful, they spend most of their time surfing and tending to their community. Contact with outsiders is rare and mostly limited to trade at the Driftwood Trade Post, where you can expect to get a good deal on salted fish and various other crafted or scavenged goods. Their culture centers around the practice of Soul Surfing, a spiritual experience in which one can find meaning by riding the gnarliest waves this side of the apocalypse. Unlike nearby Havana, Miami may not have been the hottest surf spot before the Great War, but the weather ain’t what it used to be, a fact much appreciated by the leader, founder and spiritual guide of the Tide Riders. Concept art by Vii.


Their leader is Max Guru. He used to be a young man from California, enjoying the autumn surf scene in Havana. When an earthquake shook Cuba, he did the only thing he could have—he rode the wave. Wiping out is a bad thing, even worse when there’s radiation and you get pushed into the Atlantic. The ocean smiled on Max, and he washed up in Miami a few days later. The experience had changed him, in more ways than one. He was now a ghoul and convinced his survival was a sign that he had a divine mission—ride the biggest wave, as big as the one that nearly killed him, ride The Big Kahuna. He made his home in a bungalow and devoted himself to surfing, more than he already had, that is. The apocalypse didn’t seem to bother him too much, though he did offer shelter to other stranded tourists, who eventually took to his talk of surfing and the ocean. When decades passed, and he hadn’t died, the members of the isolated community began to venerate him as a holy figure, giving him the name Max Guru. Concept art by Sfaira.


Before we finish up this monthly update, we want to show you concept art for one of Miami’s unique weapons—Prototype Q42, drawn by Sfaira


And here’s your monthly dose of ingame shots, a little lighter this month, we’ve been working on some other things you’ll see later down the line.




Hope that Fallout 76 announcement didn’t leave you in too much of a hype hangover. We’ll see you on the other side of E3! Don’t forget to drop by our community Discord if you want to get in touch, and if you think you have what it takes to help us make Fallout: Miami a reality, send us your application.

- K. Constantine